• ILRIS control and parsing
  • Dedicated points filtering and coloring by using ILRIS internal camera
  • Importing and projection at full resolution of images from internal camera
  • Scans alignment and geo-referencing
  • Mesh creation, editing and simplification
  • DTM creation
  • Cut & Fill volumes, crests & toes, isolines
  • Slope monitoring and change detections
  • Geotiff from airborne or drones (UAV) supported
  • Tunneling specific tools
  • Planarity and verticality maps
  • Inspection (Points surfaces comparisons)
  • Easy export into CAD

Technical info

IMPORT

  • Optech ILRIS Terrestrial Laser Scanner controller raw data
  • lidar data (.ixf |.asc | .txt | .csv)
  • 3D meshes (.wrl | .3ds | .txt | .ply | .vg3 | .ifc | .stl | .dxf)

OUTPUT

  • point clouds models
  • mesh models
  • digital terrain models (DTM)
  • orthographic, cylindrical, spherical and perspective 2.5D views (virtual scan)
  • plans
  • cross sections (also along tunnel axis)
  • isolines
  • crests & toes
  • volume calculation
  • cut and fill volume calculation
  • deformation and displacement maps
  • planarity and verticality maps
  • inspection (points surfaces comparison)
  • 2D view of cylindrical surfaces for tunnel inspections
  • 3D model edges
  • fly-through videos

EXPORT

  • point clouds (.e57 | .rgp | .txt | .ptc | .las | .ptx | .ply | .pts)
  • meshes and DTM (.3ds | .dxf | .ply | .txt | .wrl | .stl)
  • cross sections, polilines, edges (.dxf | .txt)
  • planarity/veritcality maps (.bmp | .txt)
  • report of volumes(.pdf)
  • inspection report (.pdf)
  • fly-through videos (.avi)

System Requirements

System Requirements - Minimal

  • OS: Windows (XP SP2, Vista, 7, 8, 10)
  • Version: 32 bit
  • Graphic card: NVIDIA GeForce with 512MB at least
  • RAM: 4GB at least

System Requirements - Recommended

  • OS: Windows (XP SP2, Vista, 7, 8, 10)
  • Versione: 64 bit
  • CPU: multi-core processor (8 Cores at least)
  • Graphic card: - NVIDIA GeForce GTX with 2GB Ram (for a large use of points) - NVIDIA Quadro (for a large use of mesh and texture)
  • RAM: 16GB